RedM Natives

_SET_DEADEYE_TAGGING_ENABLED

Hash0x6B5DDFB967E5073D
Runtime nameSetDeadeyeTaggingEnabled
NamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_DEADEYE_TAGGING_ENABLED(Player player, BOOL toggle);

Parameters

NameTypeDescription
playerPlayer—
toggleBOOL—

Returns void

Usage

Lua
SetDeadeyeTaggingEnabled(player, toggle)

-- always works, by hash
Citizen.InvokeNative(0x6B5DDFB967E5073D, player, toggle)
JavaScript and C#
JavaScript
SetDeadeyeTaggingEnabled(player, toggle);

// by hash
Citizen.invokeNative('0x6B5DDFB967E5073D', player, toggle);
C#
Function.Call((Hash)0x6B5DDFB967E5073D, player, toggle);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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