RedM Natives

_SET_RECEIVED_DAMAGE_TAKEN_ON_HORSEBACK_MODIFIER

Decreases the damage the player receives while on horseback Previous name: _SET_RECEIVED_HORSEBACK_DAMAGE_DECREASE

Hash0xB427911EA6DFFEF3
Runtime nameSetReceivedDamageTakenOnHorsebackModifier
NamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_RECEIVED_DAMAGE_TAKEN_ON_HORSEBACK_MODIFIER(Player player, float damageDecrease);

Parameters

NameTypeDescription
playerPlayer—
damageDecreasefloat—

Returns void

Description

Decreases the damage the player receives while on horseback
Previous name: _SET_RECEIVED_HORSEBACK_DAMAGE_DECREASE

Usage

Lua
SetReceivedDamageTakenOnHorsebackModifier(player, damageDecrease)

-- always works, by hash
Citizen.InvokeNative(0xB427911EA6DFFEF3, player, damageDecrease)
JavaScript and C#
JavaScript
SetReceivedDamageTakenOnHorsebackModifier(player, damageDecrease);

// by hash
Citizen.invokeNative('0xB427911EA6DFFEF3', player, damageDecrease + 0.0000001);
C#
Function.Call((Hash)0xB427911EA6DFFEF3, player, damageDecrease);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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