_SET_RECEIVED_DAMAGE_TAKEN_ON_HORSEBACK_MODIFIER
Decreases the damage the player receives while on horseback Previous name: _SET_RECEIVED_HORSEBACK_DAMAGE_DECREASE
Hash
0xB427911EA6DFFEF3Runtime name
SetReceivedDamageTakenOnHorsebackModifierNamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _SET_RECEIVED_DAMAGE_TAKEN_ON_HORSEBACK_MODIFIER(Player player, float damageDecrease);Parameters
| Name | Type | Description |
|---|---|---|
player | Player | — |
damageDecrease | float | — |
Returns void
Description
Decreases the damage the player receives while on horseback
Previous name: _SET_RECEIVED_HORSEBACK_DAMAGE_DECREASE
Usage
SetReceivedDamageTakenOnHorsebackModifier(player, damageDecrease)
-- always works, by hash
Citizen.InvokeNative(0xB427911EA6DFFEF3, player, damageDecrease)JavaScript and C#
SetReceivedDamageTakenOnHorsebackModifier(player, damageDecrease);
// by hash
Citizen.invokeNative('0xB427911EA6DFFEF3', player, damageDecrease + 0.0000001);Function.Call((Hash)0xB427911EA6DFFEF3, player, damageDecrease);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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