RedM Natives

GET_PLAYER_CURRENT_STEALTH_NOISE

Hash0xD7ECC25E176ECBA5
Runtime nameGetPlayerCurrentStealthNoise
NamespacePLAYER
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x2F395D61F3A1F877

Signature

float GET_PLAYER_CURRENT_STEALTH_NOISE(Player player);

Parameters

NameTypeDescription
playerPlayer—

Returns float

Usage

Lua
local retval = GetPlayerCurrentStealthNoise(player)

-- always works, by hash
local retval = Citizen.InvokeNative(0xD7ECC25E176ECBA5, player, Citizen.ResultAsFloat())
JavaScript and C#
JavaScript
const retval = GetPlayerCurrentStealthNoise(player);

// by hash
const retval = Citizen.invokeNative('0xD7ECC25E176ECBA5', player, Citizen.returnResultAnyway(), Citizen.resultAsFloat());
C#
float retval = Function.Call<float>((Hash)0xD7ECC25E176ECBA5, player);

Sources

alloc8or RDR3 NativeDB

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