RedM Natives

_GET_PLAYER_DEAD_EYE_METER_LEVEL

Hash0x3A6AE4EEE30370FE
Runtime nameGetPlayerDeadEyeMeterLevel
NamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207

Signature

float _GET_PLAYER_DEAD_EYE_METER_LEVEL(Player player, BOOL p1);

Parameters

NameTypeDescription
playerPlayer—
p1BOOL—

Returns float

Usage

Lua
local retval = GetPlayerDeadEyeMeterLevel(player, p1)

-- always works, by hash
local retval = Citizen.InvokeNative(0x3A6AE4EEE30370FE, player, p1, Citizen.ResultAsFloat())
JavaScript and C#
JavaScript
const retval = GetPlayerDeadEyeMeterLevel(player, p1);

// by hash
const retval = Citizen.invokeNative('0x3A6AE4EEE30370FE', player, p1, Citizen.returnResultAnyway(), Citizen.resultAsFloat());
C#
float retval = Function.Call<float>((Hash)0x3A6AE4EEE30370FE, player, p1);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.