_GET_PLAYER_DEAD_EYE_METER_LEVEL
Hash
0x3A6AE4EEE30370FERuntime name
GetPlayerDeadEyeMeterLevelNamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207
Signature
float _GET_PLAYER_DEAD_EYE_METER_LEVEL(Player player, BOOL p1);Parameters
| Name | Type | Description |
|---|---|---|
player | Player | — |
p1 | BOOL | — |
Returns float
Usage
local retval = GetPlayerDeadEyeMeterLevel(player, p1)
-- always works, by hash
local retval = Citizen.InvokeNative(0x3A6AE4EEE30370FE, player, p1, Citizen.ResultAsFloat())JavaScript and C#
const retval = GetPlayerDeadEyeMeterLevel(player, p1);
// by hash
const retval = Citizen.invokeNative('0x3A6AE4EEE30370FE', player, p1, Citizen.returnResultAnyway(), Citizen.resultAsFloat());float retval = Function.Call<float>((Hash)0x3A6AE4EEE30370FE, player, p1);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.