_GET_PLAYER_DEAD_EYE
Hash
0xA81D24AE0AF99A5ERuntime name
GetPlayerDeadEyeNamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207
Signature
float _GET_PLAYER_DEAD_EYE(Player player);Parameters
| Name | Type | Description |
|---|---|---|
player | Player | — |
Returns float
Usage
local retval = GetPlayerDeadEye(player)
-- always works, by hash
local retval = Citizen.InvokeNative(0xA81D24AE0AF99A5E, player, Citizen.ResultAsFloat())JavaScript and C#
const retval = GetPlayerDeadEye(player);
// by hash
const retval = Citizen.invokeNative('0xA81D24AE0AF99A5E', player, Citizen.returnResultAnyway(), Citizen.resultAsFloat());float retval = Function.Call<float>((Hash)0xA81D24AE0AF99A5E, player);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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