RedM Natives

_GET_PLAYER_RESET_FLAG

Hash0xFE691E89C08937B6
Runtime nameGetPlayerResetFlag
NamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _GET_PLAYER_RESET_FLAG(Player player, int playerResetFlag);

Parameters

NameTypeDescription
playerPlayer—
playerResetFlagint—

Returns BOOL

Description

playerResetFlag: See 0x9F9A829C6751F3C7

Usage

Lua
local retval = GetPlayerResetFlag(player, playerResetFlag)

-- always works, by hash
local retval = Citizen.InvokeNative(0xFE691E89C08937B6, player, playerResetFlag, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = GetPlayerResetFlag(player, playerResetFlag);

// by hash
const retval = Citizen.invokeNative('0xFE691E89C08937B6', player, playerResetFlag, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xFE691E89C08937B6, player, playerResetFlag);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Enums and flags

See also

Sources

alloc8or RDR3 NativeDB

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