_GET_PLAYER_RESET_FLAG
Hash
0xFE691E89C08937B6Runtime name
GetPlayerResetFlagNamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207
Signature
BOOL _GET_PLAYER_RESET_FLAG(Player player, int playerResetFlag);Parameters
| Name | Type | Description |
|---|---|---|
player | Player | — |
playerResetFlag | int | — |
Returns BOOL
Description
playerResetFlag: See 0x9F9A829C6751F3C7
Usage
local retval = GetPlayerResetFlag(player, playerResetFlag)
-- always works, by hash
local retval = Citizen.InvokeNative(0xFE691E89C08937B6, player, playerResetFlag, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = GetPlayerResetFlag(player, playerResetFlag);
// by hash
const retval = Citizen.invokeNative('0xFE691E89C08937B6', player, playerResetFlag, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0xFE691E89C08937B6, player, playerResetFlag);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Enums and flags
- ePlayerResetFlags 58 values
See also
Sources
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