_SET_PLAYER_RESET_FLAG
Hash
0x9F9A829C6751F3C7Runtime name
SetPlayerResetFlagNamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _SET_PLAYER_RESET_FLAG(Player player, int playerResetFlag, BOOL p2);Parameters
| Name | Type | Description |
|---|---|---|
player | Player | — |
playerResetFlag | int | — |
p2 | BOOL | — |
Returns void
Description
https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/ePlayerResetFlags
https://github.com/femga/rdr3_discoveries/tree/master/AI/PLAYER_RESET_FLAGS
Usage
SetPlayerResetFlag(player, playerResetFlag, p2)
-- always works, by hash
Citizen.InvokeNative(0x9F9A829C6751F3C7, player, playerResetFlag, p2)JavaScript and C#
SetPlayerResetFlag(player, playerResetFlag, p2);
// by hash
Citizen.invokeNative('0x9F9A829C6751F3C7', player, playerResetFlag, p2);Function.Call((Hash)0x9F9A829C6751F3C7, player, playerResetFlag, p2);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Enums and flags
- ePlayerResetFlags 58 values
See also
Sources
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