RedM Natives

_0x4DBC4873707E8FD6

Hash0x4DBC4873707E8FD6
Runtime nameN_0x4dbc4873707e8fd6
NamespacePLAYER
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x4DBC4873707E8FD6(Any p0, Any p1, Any p2, Any p3);

Parameters

NameTypeDescription
p0Any—
p1Any—
p2Any—
p3Any—

Returns void

Usage

Lua
N_0x4dbc4873707e8fd6(p0, p1, p2, p3)

-- always works, by hash
Citizen.InvokeNative(0x4DBC4873707E8FD6, p0, p1, p2, p3)
JavaScript and C#
JavaScript
N_0x4dbc4873707e8fd6(p0, p1, p2, p3);

// by hash
Citizen.invokeNative('0x4DBC4873707E8FD6', p0, p1, p2, p3);
C#
Function.Call((Hash)0x4DBC4873707E8FD6, p0, p1, p2, p3);
  • This native has no known name, so the runtime exposes it only as N_0x4dbc4873707e8fd6 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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