RedM Natives

_0x84481018E668E1B8

Hash0x84481018E668E1B8
Runtime nameN_0x84481018e668e1b8
NamespacePLAYER
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x84481018E668E1B8(Player player, Ped ped, Any p2);

Parameters

NameTypeDescription
playerPlayer—
pedPed—
p2Any—

Returns void

Usage

Lua
N_0x84481018e668e1b8(player, ped, p2)

-- always works, by hash
Citizen.InvokeNative(0x84481018E668E1B8, player, ped, p2)
JavaScript and C#
JavaScript
N_0x84481018e668e1b8(player, ped, p2);

// by hash
Citizen.invokeNative('0x84481018E668E1B8', player, ped, p2);
C#
Function.Call((Hash)0x84481018E668E1B8, player, ped, p2);
  • This native has no known name, so the runtime exposes it only as N_0x84481018e668e1b8 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.