RedM Natives

_0x5B7B97E99F84138B

Hash0x5B7B97E99F84138B
Runtime nameN_0x5b7b97e99f84138b
NamespacePLAYER
SideClient
NameHash only
Docs
Since build1207

Signature

Any _0x5B7B97E99F84138B(Any p0);

Parameters

NameTypeDescription
p0Any—

Returns Any

Usage

Lua
local retval = N_0x5b7b97e99f84138b(p0)

-- always works, by hash
local retval = Citizen.InvokeNative(0x5B7B97E99F84138B, p0, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = N_0x5b7b97e99f84138b(p0);

// by hash
const retval = Citizen.invokeNative('0x5B7B97E99F84138B', p0, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x5B7B97E99F84138B, p0);
  • This native has no known name, so the runtime exposes it only as N_0x5b7b97e99f84138b (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.