_SET_PLAYER_OWNS_MOUNT
Hash
0xE6D4E435B56D5BD0Runtime name
SetPlayerOwnsMountNamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _SET_PLAYER_OWNS_MOUNT(Player player, Ped mount);Parameters
| Name | Type | Description |
|---|---|---|
player | Player | — |
mount | Ped | — |
Returns void
Description
Seems to enable active horse equipment prompt when being near it and enables the control that opens the inventory as well
Usage
SetPlayerOwnsMount(player, mount)
-- always works, by hash
Citizen.InvokeNative(0xE6D4E435B56D5BD0, player, mount)JavaScript and C#
SetPlayerOwnsMount(player, mount);
// by hash
Citizen.invokeNative('0xE6D4E435B56D5BD0', player, mount);Function.Call((Hash)0xE6D4E435B56D5BD0, player, mount);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.