RedM Natives

_SET_PLAYER_OWNS_MOUNT

Hash0xE6D4E435B56D5BD0
Runtime nameSetPlayerOwnsMount
NamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_PLAYER_OWNS_MOUNT(Player player, Ped mount);

Parameters

NameTypeDescription
playerPlayer—
mountPed—

Returns void

Description

Seems to enable active horse equipment prompt when being near it and enables the control that opens the inventory as well

Usage

Lua
SetPlayerOwnsMount(player, mount)

-- always works, by hash
Citizen.InvokeNative(0xE6D4E435B56D5BD0, player, mount)
JavaScript and C#
JavaScript
SetPlayerOwnsMount(player, mount);

// by hash
Citizen.invokeNative('0xE6D4E435B56D5BD0', player, mount);
C#
Function.Call((Hash)0xE6D4E435B56D5BD0, player, mount);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.