RedM Natives

_IS_SECONDARY_SPECIAL_ABILITY_ENABLED

Returns true if eagle eye is enabled for the player

Hash0xE022CC1B545F1D9F
Runtime nameIsSecondarySpecialAbilityEnabled
NamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _IS_SECONDARY_SPECIAL_ABILITY_ENABLED(Player player);

Parameters

NameTypeDescription
playerPlayer—

Returns BOOL

Description

Returns true if eagle eye is enabled for the player

Usage

Lua
local retval = IsSecondarySpecialAbilityEnabled(player)

-- always works, by hash
local retval = Citizen.InvokeNative(0xE022CC1B545F1D9F, player, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = IsSecondarySpecialAbilityEnabled(player);

// by hash
const retval = Citizen.invokeNative('0xE022CC1B545F1D9F', player, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xE022CC1B545F1D9F, player);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.