_IS_SECONDARY_SPECIAL_ABILITY_ENABLED
Returns true if eagle eye is enabled for the player
Hash
0xE022CC1B545F1D9FRuntime name
IsSecondarySpecialAbilityEnabledNamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207
Signature
BOOL _IS_SECONDARY_SPECIAL_ABILITY_ENABLED(Player player);Parameters
| Name | Type | Description |
|---|---|---|
player | Player | — |
Returns BOOL
Description
Returns true if eagle eye is enabled for the player
Usage
local retval = IsSecondarySpecialAbilityEnabled(player)
-- always works, by hash
local retval = Citizen.InvokeNative(0xE022CC1B545F1D9F, player, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = IsSecondarySpecialAbilityEnabled(player);
// by hash
const retval = Citizen.invokeNative('0xE022CC1B545F1D9F', player, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0xE022CC1B545F1D9F, player);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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