RedM Natives

_GET_PLAYER_REQUIRED_DEAD_EYE_AMOUNT

If player has less Dead Eye than required, Dead Eye cant be triggered.

Hash0x811A748B1BE231BA
Runtime nameGetPlayerRequiredDeadEyeAmount
NamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207

Signature

float _GET_PLAYER_REQUIRED_DEAD_EYE_AMOUNT(Player player);

Parameters

NameTypeDescription
playerPlayer—

Returns float

Description

If player has less Dead Eye than required, Dead Eye cant be triggered.

Usage

Lua
local retval = GetPlayerRequiredDeadEyeAmount(player)

-- always works, by hash
local retval = Citizen.InvokeNative(0x811A748B1BE231BA, player, Citizen.ResultAsFloat())
JavaScript and C#
JavaScript
const retval = GetPlayerRequiredDeadEyeAmount(player);

// by hash
const retval = Citizen.invokeNative('0x811A748B1BE231BA', player, Citizen.returnResultAnyway(), Citizen.resultAsFloat());
C#
float retval = Function.Call<float>((Hash)0x811A748B1BE231BA, player);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.