_GET_PLAYER_REQUIRED_DEAD_EYE_AMOUNT
If player has less Dead Eye than required, Dead Eye cant be triggered.
Hash
0x811A748B1BE231BARuntime name
GetPlayerRequiredDeadEyeAmountNamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207
Signature
float _GET_PLAYER_REQUIRED_DEAD_EYE_AMOUNT(Player player);Parameters
| Name | Type | Description |
|---|---|---|
player | Player | — |
Returns float
Description
If player has less Dead Eye than required, Dead Eye cant be triggered.
Usage
local retval = GetPlayerRequiredDeadEyeAmount(player)
-- always works, by hash
local retval = Citizen.InvokeNative(0x811A748B1BE231BA, player, Citizen.ResultAsFloat())JavaScript and C#
const retval = GetPlayerRequiredDeadEyeAmount(player);
// by hash
const retval = Citizen.invokeNative('0x811A748B1BE231BA', player, Citizen.returnResultAnyway(), Citizen.resultAsFloat());float retval = Function.Call<float>((Hash)0x811A748B1BE231BA, player);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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