RedM Natives

_SET_PLAYER_HAS_DISCOVERED_CHARACTER_NAME_MP

Hash0x7C32191D9FB2BDEA
Runtime nameSetPlayerHasDiscoveredCharacterNameMp
NamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_PLAYER_HAS_DISCOVERED_CHARACTER_NAME_MP(Hash discoveryHash);

Parameters

NameTypeDescription
discoveryHashHash—

Returns void

Usage

Lua
SetPlayerHasDiscoveredCharacterNameMp(discoveryHash)

-- always works, by hash
Citizen.InvokeNative(0x7C32191D9FB2BDEA, discoveryHash)
JavaScript and C#
JavaScript
SetPlayerHasDiscoveredCharacterNameMp(discoveryHash);

// by hash
Citizen.invokeNative('0x7C32191D9FB2BDEA', discoveryHash);
C#
Function.Call((Hash)0x7C32191D9FB2BDEA, discoveryHash);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.