RedM Natives

_GET_NUM_DEADEYE_MARKS_ON_PED

Retrieves the number of marks placed on a PED when Deadeye mode is active for the specified player.

Hash0x27AD7162D3FED01E
Runtime nameGetNumDeadeyeMarksOnPed
NamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207

Signature

int _GET_NUM_DEADEYE_MARKS_ON_PED(Player player, Ped ped);

Parameters

NameTypeDescription
playerPlayer—
pedPed—

Returns int

Description

Retrieves the number of marks placed on a PED when Deadeye mode is active for the specified player.
Example usage:
int marksCount = PLAYER::_GET_NUM_DEADEYE_MARKS_ON_PED(PLAYER::PLAYER_ID(), pedHandle);
Video: https://imgur.com/gallery/0x27ad7162d3fed01e-XvMXq2d

Usage

Lua
local retval = GetNumDeadeyeMarksOnPed(player, ped)

-- always works, by hash
local retval = Citizen.InvokeNative(0x27AD7162D3FED01E, player, ped, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = GetNumDeadeyeMarksOnPed(player, ped);

// by hash
const retval = Citizen.invokeNative('0x27AD7162D3FED01E', player, ped, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x27AD7162D3FED01E, player, ped);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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