_GET_NUM_DEADEYE_MARKS_ON_PED
Retrieves the number of marks placed on a PED when Deadeye mode is active for the specified player.
Hash
0x27AD7162D3FED01ERuntime name
GetNumDeadeyeMarksOnPedNamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207
Signature
int _GET_NUM_DEADEYE_MARKS_ON_PED(Player player, Ped ped);Parameters
| Name | Type | Description |
|---|---|---|
player | Player | — |
ped | Ped | — |
Returns int
Description
Retrieves the number of marks placed on a PED when Deadeye mode is active for the specified player.
Example usage:
int marksCount = PLAYER::_GET_NUM_DEADEYE_MARKS_ON_PED(PLAYER::PLAYER_ID(), pedHandle);
Video: https://imgur.com/gallery/0x27ad7162d3fed01e-XvMXq2d
Usage
local retval = GetNumDeadeyeMarksOnPed(player, ped)
-- always works, by hash
local retval = Citizen.InvokeNative(0x27AD7162D3FED01E, player, ped, Citizen.ResultAsInteger())JavaScript and C#
const retval = GetNumDeadeyeMarksOnPed(player, ped);
// by hash
const retval = Citizen.invokeNative('0x27AD7162D3FED01E', player, ped, Citizen.returnResultAnyway(), Citizen.resultAsInteger());int retval = Function.Call<int>((Hash)0x27AD7162D3FED01E, player, ped);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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