RedM Natives

_0xCA59808E51FD67C4

Hash0xCA59808E51FD67C4
Runtime nameN_0xca59808e51fd67c4
NamespacePLAYER
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xCA59808E51FD67C4(Any p0, Any p1);

Parameters

NameTypeDescription
p0Any—
p1Any—

Returns void

Usage

Lua
N_0xca59808e51fd67c4(p0, p1)

-- always works, by hash
Citizen.InvokeNative(0xCA59808E51FD67C4, p0, p1)
JavaScript and C#
JavaScript
N_0xca59808e51fd67c4(p0, p1);

// by hash
Citizen.invokeNative('0xCA59808E51FD67C4', p0, p1);
C#
Function.Call((Hash)0xCA59808E51FD67C4, p0, p1);
  • This native has no known name, so the runtime exposes it only as N_0xca59808e51fd67c4 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.