_SET_PLAYER_STAMINA_SPRINT_DEPLETION_MULTIPLIER
Hash
0xBBADFB5E5E5766FBRuntime name
SetPlayerStaminaSprintDepletionMultiplierNamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _SET_PLAYER_STAMINA_SPRINT_DEPLETION_MULTIPLIER(Player player, float multiplier);Parameters
| Name | Type | Description |
|---|---|---|
player | Player | — |
multiplier | float | — |
Returns void
Usage
SetPlayerStaminaSprintDepletionMultiplier(player, multiplier)
-- always works, by hash
Citizen.InvokeNative(0xBBADFB5E5E5766FB, player, multiplier)JavaScript and C#
SetPlayerStaminaSprintDepletionMultiplier(player, multiplier);
// by hash
Citizen.invokeNative('0xBBADFB5E5E5766FB', player, multiplier + 0.0000001);Function.Call((Hash)0xBBADFB5E5E5766FB, player, multiplier);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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