_EAGLE_EYE_SET_PLUS_FLAG_DISABLED
Sets the behavior of sprinting while the eagle eye feature is active, determining whether sprinting cancels the effect based on the specified parameter.
0xCE285A4413B00B7FEagleEyeSetPlusFlagDisabled_EAGLEEYE_SET_SPRINT_BEHAVIORSignature
void _EAGLE_EYE_SET_PLUS_FLAG_DISABLED(Player player, BOOL disabled);Parameters
| Name | Type | Description |
|---|---|---|
player | Player | — |
disabled | BOOL | — |
Returns void
Description
Sets the behavior of sprinting while the eagle eye feature is active, determining whether sprinting cancels the effect based on the specified parameter.
disabled = true: sprinting will cancel the eagle eye effect when active. If the player starts sprinting, the Eagleeye feature will be deactivated.
disabled = false: sprinting will not cancel the eagle eye effect. The player can sprint while keeping the Eagleeye feature active.
Sets the behavior of sprinting while the Eagleeye feature is active, determining whether sprinting cancels the effect based on the specified parameter.
old name was _EAGLE_EYE_SET_PLUS_FLAG_DISABLED this native can still be used as its declared.
Usage
EagleEyeSetPlusFlagDisabled(player, disabled)
-- always works, by hash
Citizen.InvokeNative(0xCE285A4413B00B7F, player, disabled)JavaScript and C#
EagleEyeSetPlusFlagDisabled(player, disabled);
// by hash
Citizen.invokeNative('0xCE285A4413B00B7F', player, disabled);Function.Call((Hash)0xCE285A4413B00B7F, player, disabled);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
alloc8or RDR3 NativeDB · VORPCORE RDR3natives
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