RedM Natives

_EAGLE_EYE_SET_PLUS_FLAG_DISABLED

Sets the behavior of sprinting while the eagle eye feature is active, determining whether sprinting cancels the effect based on the specified parameter.

Hash0xCE285A4413B00B7F
Runtime nameEagleEyeSetPlusFlagDisabled
NamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207
Also known as_EAGLEEYE_SET_SPRINT_BEHAVIOR

Signature

void _EAGLE_EYE_SET_PLUS_FLAG_DISABLED(Player player, BOOL disabled);

Parameters

NameTypeDescription
playerPlayer—
disabledBOOL—

Returns void

Description

alloc8or RDR3 NativeDB

Sets the behavior of sprinting while the eagle eye feature is active, determining whether sprinting cancels the effect based on the specified parameter.
disabled = true: sprinting will cancel the eagle eye effect when active. If the player starts sprinting, the Eagleeye feature will be deactivated.
disabled = false: sprinting will not cancel the eagle eye effect. The player can sprint while keeping the Eagleeye feature active.

VORPCORE RDR3natives

Sets the behavior of sprinting while the Eagleeye feature is active, determining whether sprinting cancels the effect based on the specified parameter.
old name was _EAGLE_EYE_SET_PLUS_FLAG_DISABLED this native can still be used as its declared.

Usage

Lua
EagleEyeSetPlusFlagDisabled(player, disabled)

-- always works, by hash
Citizen.InvokeNative(0xCE285A4413B00B7F, player, disabled)
JavaScript and C#
JavaScript
EagleEyeSetPlusFlagDisabled(player, disabled);

// by hash
Citizen.invokeNative('0xCE285A4413B00B7F', player, disabled);
C#
Function.Call((Hash)0xCE285A4413B00B7F, player, disabled);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB · VORPCORE RDR3natives

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