RedM Natives

GET_WANTED_LEVEL_RADIUS

Returns the radius for a wanted level, likely used for wanted blip/search volumes.

Hash0x80B00EB26D9521C7
Runtime nameGetWantedLevelRadius
NamespacePLAYER
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x085DEB493BE80812

Signature

float GET_WANTED_LEVEL_RADIUS(int wantedLevel);

Parameters

NameTypeDescription
wantedLevelint—

Returns float

Description

alloc8or RDR3 NativeDB

Returns the radius for a wanted level, likely used for wanted blip/search volumes.
Observed values: level 0 = 60.0, level 1 = 75.0, level 2 = 90.0, level 5 = 200.0.

VORPCORE RDR3natives

level 0 60.0 level 1 75.0 level 2 90.0 max level is 5 200.0 radius

Usage

Lua
local retval = GetWantedLevelRadius(wantedLevel)

-- always works, by hash
local retval = Citizen.InvokeNative(0x80B00EB26D9521C7, wantedLevel, Citizen.ResultAsFloat())
JavaScript and C#
JavaScript
const retval = GetWantedLevelRadius(wantedLevel);

// by hash
const retval = Citizen.invokeNative('0x80B00EB26D9521C7', wantedLevel, Citizen.returnResultAnyway(), Citizen.resultAsFloat());
C#
float retval = Function.Call<float>((Hash)0x80B00EB26D9521C7, wantedLevel);

Sources

alloc8or RDR3 NativeDB · VORPCORE RDR3natives

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