GET_WANTED_LEVEL_RADIUS
Returns the radius for a wanted level, likely used for wanted blip/search volumes.
Hash
0x80B00EB26D9521C7Runtime name
GetWantedLevelRadiusNamespacePLAYER
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0x085DEB493BE80812Signature
float GET_WANTED_LEVEL_RADIUS(int wantedLevel);Parameters
| Name | Type | Description |
|---|---|---|
wantedLevel | int | — |
Returns float
Description
Returns the radius for a wanted level, likely used for wanted blip/search volumes.
Observed values: level 0 = 60.0, level 1 = 75.0, level 2 = 90.0, level 5 = 200.0.
level 0 60.0 level 1 75.0 level 2 90.0 max level is 5 200.0 radius
Usage
local retval = GetWantedLevelRadius(wantedLevel)
-- always works, by hash
local retval = Citizen.InvokeNative(0x80B00EB26D9521C7, wantedLevel, Citizen.ResultAsFloat())JavaScript and C#
const retval = GetWantedLevelRadius(wantedLevel);
// by hash
const retval = Citizen.invokeNative('0x80B00EB26D9521C7', wantedLevel, Citizen.returnResultAnyway(), Citizen.resultAsFloat());float retval = Function.Call<float>((Hash)0x80B00EB26D9521C7, wantedLevel);Sources
alloc8or RDR3 NativeDB · VORPCORE RDR3natives
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