RedM Natives

SET_PLAYER_LOCKON_RANGE_OVERRIDE

Affects the range of auto aim target.

Hash0x3A3CD06597388322
Runtime nameSetPlayerLockonRangeOverride
NamespacePLAYER
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x29961D490E5814FD

Signature

void SET_PLAYER_LOCKON_RANGE_OVERRIDE(Player player, float range);

Parameters

NameTypeDescription
playerPlayer—
rangefloat—

Returns void

Description

Affects the range of auto aim target.

Usage

Lua
SetPlayerLockonRangeOverride(player, range)

-- always works, by hash
Citizen.InvokeNative(0x3A3CD06597388322, player, range)
JavaScript and C#
JavaScript
SetPlayerLockonRangeOverride(player, range);

// by hash
Citizen.invokeNative('0x3A3CD06597388322', player, range + 0.0000001);
C#
Function.Call((Hash)0x3A3CD06597388322, player, range);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

Sources

alloc8or RDR3 NativeDB

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