SET_PLAYER_LOCKON_RANGE_OVERRIDE
Affects the range of auto aim target.
Hash
0x3A3CD06597388322Runtime name
SetPlayerLockonRangeOverrideNamespacePLAYER
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0x29961D490E5814FDSignature
void SET_PLAYER_LOCKON_RANGE_OVERRIDE(Player player, float range);Parameters
| Name | Type | Description |
|---|---|---|
player | Player | — |
range | float | — |
Returns void
Description
Affects the range of auto aim target.
Usage
SetPlayerLockonRangeOverride(player, range)
-- always works, by hash
Citizen.InvokeNative(0x3A3CD06597388322, player, range)JavaScript and C#
SetPlayerLockonRangeOverride(player, range);
// by hash
Citizen.invokeNative('0x3A3CD06597388322', player, range + 0.0000001);Function.Call((Hash)0x3A3CD06597388322, player, range);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason.
Sources
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