RedM Natives

_0xE7F8707269544B29

_IS_PLAYER_A* - _IS_PLAYER_BE*

Hash0xE7F8707269544B29
Runtime nameN_0xe7f8707269544b29
NamespacePLAYER
SideClient
NameHash only
Docs
Since build1207

Signature

BOOL _0xE7F8707269544B29(Player player, Ped ped);

Parameters

NameTypeDescription
playerPlayer—
pedPed—

Returns BOOL

Description

_IS_PLAYER_A* - _IS_PLAYER_BE*

Usage

Lua
local retval = N_0xe7f8707269544b29(player, ped)

-- always works, by hash
local retval = Citizen.InvokeNative(0xE7F8707269544B29, player, ped, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = N_0xe7f8707269544b29(player, ped);

// by hash
const retval = Citizen.invokeNative('0xE7F8707269544B29', player, ped, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xE7F8707269544B29, player, ped);
  • This native has no known name, so the runtime exposes it only as N_0xe7f8707269544b29 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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