RedM Natives

_0x06E1FB78B1E59CA5

Hash0x06E1FB78B1E59CA5
Runtime nameN_0x06e1fb78b1e59ca5
NamespacePLAYER
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x06E1FB78B1E59CA5(Ped ped, BOOL p1);

Parameters

NameTypeDescription
pedPed—
p1BOOL—

Returns void

Usage

Lua
N_0x06e1fb78b1e59ca5(ped, p1)

-- always works, by hash
Citizen.InvokeNative(0x06E1FB78B1E59CA5, ped, p1)
JavaScript and C#
JavaScript
N_0x06e1fb78b1e59ca5(ped, p1);

// by hash
Citizen.invokeNative('0x06E1FB78B1E59CA5', ped, p1);
C#
Function.Call((Hash)0x06E1FB78B1E59CA5, ped, p1);
  • This native has no known name, so the runtime exposes it only as N_0x06e1fb78b1e59ca5 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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