RedM Natives

_0xC900A465364A85D6

Hash0xC900A465364A85D6
Runtime nameN_0xc900a465364a85d6
NamespacePLAYER
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xC900A465364A85D6(Player player);

Parameters

NameTypeDescription
playerPlayer—

Returns void

Usage

Lua
N_0xc900a465364a85d6(player)

-- always works, by hash
Citizen.InvokeNative(0xC900A465364A85D6, player)
JavaScript and C#
JavaScript
N_0xc900a465364a85d6(player);

// by hash
Citizen.invokeNative('0xC900A465364A85D6', player);
C#
Function.Call((Hash)0xC900A465364A85D6, player);
  • This native has no known name, so the runtime exposes it only as N_0xc900a465364a85d6 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.