_GET_NUM_MARKED_DEADEYE_TARGETS
Hash
0xCCD9B77F70D31C9DRuntime name
GetNumMarkedDeadeyeTargetsNamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207
Signature
int _GET_NUM_MARKED_DEADEYE_TARGETS(Player player);Parameters
| Name | Type | Description |
|---|---|---|
player | Player | — |
Returns int
Usage
local retval = GetNumMarkedDeadeyeTargets(player)
-- always works, by hash
local retval = Citizen.InvokeNative(0xCCD9B77F70D31C9D, player, Citizen.ResultAsInteger())JavaScript and C#
const retval = GetNumMarkedDeadeyeTargets(player);
// by hash
const retval = Citizen.invokeNative('0xCCD9B77F70D31C9D', player, Citizen.returnResultAnyway(), Citizen.resultAsInteger());int retval = Function.Call<int>((Hash)0xCCD9B77F70D31C9D, player);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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