RedM Natives

_GET_NUM_MARKED_DEADEYE_TARGETS

Hash0xCCD9B77F70D31C9D
Runtime nameGetNumMarkedDeadeyeTargets
NamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207

Signature

int _GET_NUM_MARKED_DEADEYE_TARGETS(Player player);

Parameters

NameTypeDescription
playerPlayer—

Returns int

Usage

Lua
local retval = GetNumMarkedDeadeyeTargets(player)

-- always works, by hash
local retval = Citizen.InvokeNative(0xCCD9B77F70D31C9D, player, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = GetNumMarkedDeadeyeTargets(player);

// by hash
const retval = Citizen.invokeNative('0xCCD9B77F70D31C9D', player, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xCCD9B77F70D31C9D, player);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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