_SET_WANTED_COOLDOWN
Sets the current player's wanted evasion cooldown timer.
Hash
0x39D8D7082BC34B72Runtime name
SetWantedCooldownNamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1311
Also known as
_SET_PLAYER_WANTED_COOLDOWNSignature
void _SET_WANTED_COOLDOWN(int ms);Parameters
| Name | Type | Description |
|---|---|---|
ms | int | — |
Returns void
Description
Sets the current player's wanted evasion cooldown timer.
Observed values: 10000 = short cooldown, 35000 = long cooldown. The wanted UI only exposes short/long states and must be cleared manually after the cooldown ends.
sets the player evasion cooldown timer 10000 short 35000 long
Usage
SetWantedCooldown(ms)
-- always works, by hash
Citizen.InvokeNative(0x39D8D7082BC34B72, ms)JavaScript and C#
SetWantedCooldown(ms);
// by hash
Citizen.invokeNative('0x39D8D7082BC34B72', ms);Function.Call((Hash)0x39D8D7082BC34B72, ms);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
alloc8or RDR3 NativeDB · VORPCORE RDR3natives
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