RedM Natives

_SET_WANTED_COOLDOWN

Sets the current player's wanted evasion cooldown timer.

Hash0x39D8D7082BC34B72
Runtime nameSetWantedCooldown
NamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1311
Also known as_SET_PLAYER_WANTED_COOLDOWN

Signature

void _SET_WANTED_COOLDOWN(int ms);

Parameters

NameTypeDescription
msint—

Returns void

Description

alloc8or RDR3 NativeDB

Sets the current player's wanted evasion cooldown timer.
Observed values: 10000 = short cooldown, 35000 = long cooldown. The wanted UI only exposes short/long states and must be cleared manually after the cooldown ends.

VORPCORE RDR3natives

sets the player evasion cooldown timer 10000 short 35000 long

Usage

Lua
SetWantedCooldown(ms)

-- always works, by hash
Citizen.InvokeNative(0x39D8D7082BC34B72, ms)
JavaScript and C#
JavaScript
SetWantedCooldown(ms);

// by hash
Citizen.invokeNative('0x39D8D7082BC34B72', ms);
C#
Function.Call((Hash)0x39D8D7082BC34B72, ms);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB · VORPCORE RDR3natives

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