RedM Natives

_IS_PLAYER_FOLLOWING_TARGET

Hash0xE24C64D9ADED2EF5
Runtime nameIsPlayerFollowingTarget
NamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _IS_PLAYER_FOLLOWING_TARGET(Player player, Ped ped);

Parameters

NameTypeDescription
playerPlayer—
pedPed—

Returns BOOL

Usage

Lua
local retval = IsPlayerFollowingTarget(player, ped)

-- always works, by hash
local retval = Citizen.InvokeNative(0xE24C64D9ADED2EF5, player, ped, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = IsPlayerFollowingTarget(player, ped);

// by hash
const retval = Citizen.invokeNative('0xE24C64D9ADED2EF5', player, ped, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xE24C64D9ADED2EF5, player, ped);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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