_IS_PLAYER_FOLLOWING_TARGET
Hash
0xE24C64D9ADED2EF5Runtime name
IsPlayerFollowingTargetNamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207
Signature
BOOL _IS_PLAYER_FOLLOWING_TARGET(Player player, Ped ped);Parameters
| Name | Type | Description |
|---|---|---|
player | Player | — |
ped | Ped | — |
Returns BOOL
Usage
local retval = IsPlayerFollowingTarget(player, ped)
-- always works, by hash
local retval = Citizen.InvokeNative(0xE24C64D9ADED2EF5, player, ped, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = IsPlayerFollowingTarget(player, ped);
// by hash
const retval = Citizen.invokeNative('0xE24C64D9ADED2EF5', player, ped, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0xE24C64D9ADED2EF5, player, ped);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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