_EAGLE_EYE_SET_DRAIN_RATE_MODIFIER
Hash
0xE0D6C2A146A5C993Runtime name
EagleEyeSetDrainRateModifierNamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _EAGLE_EYE_SET_DRAIN_RATE_MODIFIER(Player player, float modifier);Parameters
| Name | Type | Description |
|---|---|---|
player | Player | — |
modifier | float | — |
Returns void
Usage
EagleEyeSetDrainRateModifier(player, modifier)
-- always works, by hash
Citizen.InvokeNative(0xE0D6C2A146A5C993, player, modifier)JavaScript and C#
EagleEyeSetDrainRateModifier(player, modifier);
// by hash
Citizen.invokeNative('0xE0D6C2A146A5C993', player, modifier + 0.0000001);Function.Call((Hash)0xE0D6C2A146A5C993, player, modifier);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.