_SET_DAMAGE_CLOSE_DISTANCE_BONUS_TOTAL
Hash
0x5006C36652D6EC56Runtime name
SetDamageCloseDistanceBonusTotalNamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _SET_DAMAGE_CLOSE_DISTANCE_BONUS_TOTAL(Player player, float closeDamageBonus);Parameters
| Name | Type | Description |
|---|---|---|
player | Player | — |
closeDamageBonus | float | — |
Returns void
Usage
SetDamageCloseDistanceBonusTotal(player, closeDamageBonus)
-- always works, by hash
Citizen.InvokeNative(0x5006C36652D6EC56, player, closeDamageBonus)JavaScript and C#
SetDamageCloseDistanceBonusTotal(player, closeDamageBonus);
// by hash
Citizen.invokeNative('0x5006C36652D6EC56', player, closeDamageBonus + 0.0000001);Function.Call((Hash)0x5006C36652D6EC56, player, closeDamageBonus);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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