RedM Natives

_SET_DAMAGE_CLOSE_DISTANCE_BONUS_TOTAL

Hash0x5006C36652D6EC56
Runtime nameSetDamageCloseDistanceBonusTotal
NamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_DAMAGE_CLOSE_DISTANCE_BONUS_TOTAL(Player player, float closeDamageBonus);

Parameters

NameTypeDescription
playerPlayer—
closeDamageBonusfloat—

Returns void

Usage

Lua
SetDamageCloseDistanceBonusTotal(player, closeDamageBonus)

-- always works, by hash
Citizen.InvokeNative(0x5006C36652D6EC56, player, closeDamageBonus)
JavaScript and C#
JavaScript
SetDamageCloseDistanceBonusTotal(player, closeDamageBonus);

// by hash
Citizen.invokeNative('0x5006C36652D6EC56', player, closeDamageBonus + 0.0000001);
C#
Function.Call((Hash)0x5006C36652D6EC56, player, closeDamageBonus);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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