RedM Natives

_SET_PLAYER_CAN_MERCY_KILL

Hash0x39363DFD04E91496
Runtime nameSetPlayerCanMercyKill
NamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1311

Signature

void _SET_PLAYER_CAN_MERCY_KILL(Player player, BOOL toggle);

Parameters

NameTypeDescription
playerPlayer—
toggleBOOL—

Returns void

Usage

Lua
SetPlayerCanMercyKill(player, toggle)

-- always works, by hash
Citizen.InvokeNative(0x39363DFD04E91496, player, toggle)
JavaScript and C#
JavaScript
SetPlayerCanMercyKill(player, toggle);

// by hash
Citizen.invokeNative('0x39363DFD04E91496', player, toggle);
C#
Function.Call((Hash)0x39363DFD04E91496, player, toggle);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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