_SET_PLAYER_CAN_MERCY_KILL
Hash
0x39363DFD04E91496Runtime name
SetPlayerCanMercyKillNamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1311
Signature
void _SET_PLAYER_CAN_MERCY_KILL(Player player, BOOL toggle);Parameters
| Name | Type | Description |
|---|---|---|
player | Player | — |
toggle | BOOL | — |
Returns void
Usage
SetPlayerCanMercyKill(player, toggle)
-- always works, by hash
Citizen.InvokeNative(0x39363DFD04E91496, player, toggle)JavaScript and C#
SetPlayerCanMercyKill(player, toggle);
// by hash
Citizen.invokeNative('0x39363DFD04E91496', player, toggle);Function.Call((Hash)0x39363DFD04E91496, player, toggle);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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