_SET_PLAYER_REMOTE_ACCURACY_FLOOR_MODIFIER
Hash
0xDEE80FEDFDD43C9BRuntime name
SetPlayerRemoteAccuracyFloorModifierNamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _SET_PLAYER_REMOTE_ACCURACY_FLOOR_MODIFIER(Player player, float accuracy);Parameters
| Name | Type | Description |
|---|---|---|
player | Player | — |
accuracy | float | — |
Returns void
Usage
SetPlayerRemoteAccuracyFloorModifier(player, accuracy)
-- always works, by hash
Citizen.InvokeNative(0xDEE80FEDFDD43C9B, player, accuracy)JavaScript and C#
SetPlayerRemoteAccuracyFloorModifier(player, accuracy);
// by hash
Citizen.invokeNative('0xDEE80FEDFDD43C9B', player, accuracy + 0.0000001);Function.Call((Hash)0xDEE80FEDFDD43C9B, player, accuracy);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.