RedM Natives

GET_HAS_PLAYER_DISCOVERED_CHARACTER_NAME_MP

Hash0x354F689C4FFAAB37
Runtime nameGetHasPlayerDiscoveredCharacterNameMp
NamespacePLAYER
SideClient
NameOfficial
Docs
Since build1207

Signature

BOOL GET_HAS_PLAYER_DISCOVERED_CHARACTER_NAME_MP(Hash discoveryHash);

Parameters

NameTypeDescription
discoveryHashHash—

Returns BOOL

Usage

Lua
local retval = GetHasPlayerDiscoveredCharacterNameMp(discoveryHash)

-- always works, by hash
local retval = Citizen.InvokeNative(0x354F689C4FFAAB37, discoveryHash, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = GetHasPlayerDiscoveredCharacterNameMp(discoveryHash);

// by hash
const retval = Citizen.invokeNative('0x354F689C4FFAAB37', discoveryHash, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x354F689C4FFAAB37, discoveryHash);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.

Sources

alloc8or RDR3 NativeDB

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