RedM Natives

_GET_WANTED_LEVEL_MULTIPLIER

Returns -1.0f if no multiplier has been set

Hash0xA82964B9D8D6A983
Runtime nameGetWantedLevelMultiplier
NamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207

Signature

float _GET_WANTED_LEVEL_MULTIPLIER();

Returns float

Description

Returns -1.0f if no multiplier has been set

Usage

Lua
local retval = GetWantedLevelMultiplier()

-- always works, by hash
local retval = Citizen.InvokeNative(0xA82964B9D8D6A983, Citizen.ResultAsFloat())
JavaScript and C#
JavaScript
const retval = GetWantedLevelMultiplier();

// by hash
const retval = Citizen.invokeNative('0xA82964B9D8D6A983', Citizen.returnResultAnyway(), Citizen.resultAsFloat());
C#
float retval = Function.Call<float>((Hash)0xA82964B9D8D6A983);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB

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