_GET_WANTED_LEVEL_MULTIPLIER
Returns -1.0f if no multiplier has been set
Hash
0xA82964B9D8D6A983Runtime name
GetWantedLevelMultiplierNamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207
Signature
float _GET_WANTED_LEVEL_MULTIPLIER();Returns float
Description
Returns -1.0f if no multiplier has been set
Usage
local retval = GetWantedLevelMultiplier()
-- always works, by hash
local retval = Citizen.InvokeNative(0xA82964B9D8D6A983, Citizen.ResultAsFloat())JavaScript and C#
const retval = GetWantedLevelMultiplier();
// by hash
const retval = Citizen.invokeNative('0xA82964B9D8D6A983', Citizen.returnResultAnyway(), Citizen.resultAsFloat());float retval = Function.Call<float>((Hash)0xA82964B9D8D6A983);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
See also
Sources
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