_SET_USED_ITEM_EFFECT
Hash
0x0E1DB1F8F5B561DCRuntime name
SetUsedItemEffectNamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _SET_USED_ITEM_EFFECT(float health, float stamina, float deadeye, int healthCore, int staminaCore, int deadeyeCore);Parameters
| Name | Type | Description |
|---|---|---|
health | float | — |
stamina | float | — |
deadeye | float | — |
healthCore | int | — |
staminaCore | int | — |
deadeyeCore | int | — |
Returns void
Usage
SetUsedItemEffect(health, stamina, deadeye, healthCore, staminaCore, deadeyeCore)
-- always works, by hash
Citizen.InvokeNative(0x0E1DB1F8F5B561DC, health, stamina, deadeye, healthCore, staminaCore, deadeyeCore)JavaScript and C#
SetUsedItemEffect(health, stamina, deadeye, healthCore, staminaCore, deadeyeCore);
// by hash
Citizen.invokeNative('0x0E1DB1F8F5B561DC', health + 0.0000001, stamina + 0.0000001, deadeye + 0.0000001, healthCore, staminaCore, deadeyeCore);Function.Call((Hash)0x0E1DB1F8F5B561DC, health, stamina, deadeye, healthCore, staminaCore, deadeyeCore);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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