RedM Natives

_SET_USED_ITEM_EFFECT

Hash0x0E1DB1F8F5B561DC
Runtime nameSetUsedItemEffect
NamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_USED_ITEM_EFFECT(float health, float stamina, float deadeye, int healthCore, int staminaCore, int deadeyeCore);

Parameters

NameTypeDescription
healthfloat—
staminafloat—
deadeyefloat—
healthCoreint—
staminaCoreint—
deadeyeCoreint—

Returns void

Usage

Lua
SetUsedItemEffect(health, stamina, deadeye, healthCore, staminaCore, deadeyeCore)

-- always works, by hash
Citizen.InvokeNative(0x0E1DB1F8F5B561DC, health, stamina, deadeye, healthCore, staminaCore, deadeyeCore)
JavaScript and C#
JavaScript
SetUsedItemEffect(health, stamina, deadeye, healthCore, staminaCore, deadeyeCore);

// by hash
Citizen.invokeNative('0x0E1DB1F8F5B561DC', health + 0.0000001, stamina + 0.0000001, deadeye + 0.0000001, healthCore, staminaCore, deadeyeCore);
C#
Function.Call((Hash)0x0E1DB1F8F5B561DC, health, stamina, deadeye, healthCore, staminaCore, deadeyeCore);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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