RedM Natives

_0xC74EB3F2EC169F6B

Hardcoded to return zero/false.

Hash0xC74EB3F2EC169F6B
Runtime nameN_0xc74eb3f2ec169f6b
NamespacePLAYER
SideClient
NameHash only
Docs
Since build1232

Signature

Any _0xC74EB3F2EC169F6B(Any p0);

Parameters

NameTypeDescription
p0Any—

Returns Any

Description

Hardcoded to return zero/false.

Usage

Lua
local retval = N_0xc74eb3f2ec169f6b(p0)

-- always works, by hash
local retval = Citizen.InvokeNative(0xC74EB3F2EC169F6B, p0, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = N_0xc74eb3f2ec169f6b(p0);

// by hash
const retval = Citizen.invokeNative('0xC74EB3F2EC169F6B', p0, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xC74EB3F2EC169F6B, p0);
  • This native has no known name, so the runtime exposes it only as N_0xc74eb3f2ec169f6b (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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