_EAGLE_EYE_ADD_FOCUS_SKILL
Enable/disable the focus skill on given entity in eagle eye mode, which makes the entity glow up.
Hash
0xBC02B3D151D3859FRuntime name
EagleEyeAddFocusSkillNamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207
Also known as
_EAGLE_EYE_SET_REGISTERED_ENTITY_GLOWSignature
void _EAGLE_EYE_ADD_FOCUS_SKILL(Entity entity, BOOL enable);Parameters
| Name | Type | Description |
|---|---|---|
entity | Entity | — |
enable | BOOL | — |
Returns void
Description
Enable/disable the focus skill on given entity in eagle eye mode, which makes the entity glow up.
Video: https://imgur.com/a/e1ph146
Enable/disable a color on the entity in eagle eye mode.
Usage
EagleEyeAddFocusSkill(entity, enable)
-- always works, by hash
Citizen.InvokeNative(0xBC02B3D151D3859F, entity, enable)JavaScript and C#
EagleEyeAddFocusSkill(entity, enable);
// by hash
Citizen.invokeNative('0xBC02B3D151D3859F', entity, enable);Function.Call((Hash)0xBC02B3D151D3859F, entity, enable);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
alloc8or RDR3 NativeDB · VORPCORE RDR3natives
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