RedM Natives

_EAGLE_EYE_ADD_FOCUS_SKILL

Enable/disable the focus skill on given entity in eagle eye mode, which makes the entity glow up.

Hash0xBC02B3D151D3859F
Runtime nameEagleEyeAddFocusSkill
NamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207
Also known as_EAGLE_EYE_SET_REGISTERED_ENTITY_GLOW

Signature

void _EAGLE_EYE_ADD_FOCUS_SKILL(Entity entity, BOOL enable);

Parameters

NameTypeDescription
entityEntity—
enableBOOL—

Returns void

Description

alloc8or RDR3 NativeDB

Enable/disable the focus skill on given entity in eagle eye mode, which makes the entity glow up.
Video: https://imgur.com/a/e1ph146

VORPCORE RDR3natives

Enable/disable a color on the entity in eagle eye mode.

Usage

Lua
EagleEyeAddFocusSkill(entity, enable)

-- always works, by hash
Citizen.InvokeNative(0xBC02B3D151D3859F, entity, enable)
JavaScript and C#
JavaScript
EagleEyeAddFocusSkill(entity, enable);

// by hash
Citizen.invokeNative('0xBC02B3D151D3859F', entity, enable);
C#
Function.Call((Hash)0xBC02B3D151D3859F, entity, enable);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB · VORPCORE RDR3natives

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.