RedM Natives

_0x14E57F88BA0A07FC

Hash0x14E57F88BA0A07FC
Runtime nameN_0x14e57f88ba0a07fc
NamespacePLAYER
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x14E57F88BA0A07FC(Hash location);

Parameters

NameTypeDescription
locationHash—

Returns void

Usage

Lua
N_0x14e57f88ba0a07fc(location)

-- always works, by hash
Citizen.InvokeNative(0x14E57F88BA0A07FC, location)
JavaScript and C#
JavaScript
N_0x14e57f88ba0a07fc(location);

// by hash
Citizen.invokeNative('0x14E57F88BA0A07FC', location);
C#
Function.Call((Hash)0x14E57F88BA0A07FC, location);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • This native has no known name, so the runtime exposes it only as N_0x14e57f88ba0a07fc (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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