RedM Natives

_SET_DISABLE_PLAYER_WANTED_LEVEL

Disables the players ability to be wanted by lawmen

Hash0x8674D138391FFB1B
Runtime nameSetDisablePlayerWantedLevel
NamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_DISABLE_PLAYER_WANTED_LEVEL(Player player, BOOL disable);

Parameters

NameTypeDescription
playerPlayer—
disableBOOL—

Returns void

Description

Disables the players ability to be wanted by lawmen

Usage

Lua
SetDisablePlayerWantedLevel(player, disable)

-- always works, by hash
Citizen.InvokeNative(0x8674D138391FFB1B, player, disable)
JavaScript and C#
JavaScript
SetDisablePlayerWantedLevel(player, disable);

// by hash
Citizen.invokeNative('0x8674D138391FFB1B', player, disable);
C#
Function.Call((Hash)0x8674D138391FFB1B, player, disable);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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