_SET_DISABLE_PLAYER_WANTED_LEVEL
Disables the players ability to be wanted by lawmen
Hash
0x8674D138391FFB1BRuntime name
SetDisablePlayerWantedLevelNamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _SET_DISABLE_PLAYER_WANTED_LEVEL(Player player, BOOL disable);Parameters
| Name | Type | Description |
|---|---|---|
player | Player | — |
disable | BOOL | — |
Returns void
Description
Disables the players ability to be wanted by lawmen
Usage
SetDisablePlayerWantedLevel(player, disable)
-- always works, by hash
Citizen.InvokeNative(0x8674D138391FFB1B, player, disable)JavaScript and C#
SetDisablePlayerWantedLevel(player, disable);
// by hash
Citizen.invokeNative('0x8674D138391FFB1B', player, disable);Function.Call((Hash)0x8674D138391FFB1B, player, disable);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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