RedM Natives

_0xF21C7A3F3FFBA629

_CLEAR_FACIAL_* - _CLEAR_PED_BLOOD*

Hash0xF21C7A3F3FFBA629
Runtime nameN_0xf21c7a3f3ffba629
NamespacePLAYER
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xF21C7A3F3FFBA629(Player player);

Parameters

NameTypeDescription
playerPlayer—

Returns void

Description

_CLEAR_FACIAL_* - _CLEAR_PED_BLOOD*

Usage

Lua
N_0xf21c7a3f3ffba629(player)

-- always works, by hash
Citizen.InvokeNative(0xF21C7A3F3FFBA629, player)
JavaScript and C#
JavaScript
N_0xf21c7a3f3ffba629(player);

// by hash
Citizen.invokeNative('0xF21C7A3F3FFBA629', player);
C#
Function.Call((Hash)0xF21C7A3F3FFBA629, player);
  • This native has no known name, so the runtime exposes it only as N_0xf21c7a3f3ffba629 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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