_REGISTER_EAGLE_EYE_TRAILS_FOR_ENTITY
Hash
0xAC67098A1E54ABB0Runtime name
RegisterEagleEyeTrailsForEntityNamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _REGISTER_EAGLE_EYE_TRAILS_FOR_ENTITY(Player player, Entity entity, Any p2);Parameters
| Name | Type | Description |
|---|---|---|
player | Player | — |
entity | Entity | — |
p2 | Any | — |
Returns void
Usage
RegisterEagleEyeTrailsForEntity(player, entity, p2)
-- always works, by hash
Citizen.InvokeNative(0xAC67098A1E54ABB0, player, entity, p2)JavaScript and C#
RegisterEagleEyeTrailsForEntity(player, entity, p2);
// by hash
Citizen.invokeNative('0xAC67098A1E54ABB0', player, entity, p2);Function.Call((Hash)0xAC67098A1E54ABB0, player, entity, p2);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
See also
Sources
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