RedM Natives

_REGISTER_EAGLE_EYE_TRAILS_FOR_ENTITY

Hash0xAC67098A1E54ABB0
Runtime nameRegisterEagleEyeTrailsForEntity
NamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _REGISTER_EAGLE_EYE_TRAILS_FOR_ENTITY(Player player, Entity entity, Any p2);

Parameters

NameTypeDescription
playerPlayer—
entityEntity—
p2Any—

Returns void

Usage

Lua
RegisterEagleEyeTrailsForEntity(player, entity, p2)

-- always works, by hash
Citizen.InvokeNative(0xAC67098A1E54ABB0, player, entity, p2)
JavaScript and C#
JavaScript
RegisterEagleEyeTrailsForEntity(player, entity, p2);

// by hash
Citizen.invokeNative('0xAC67098A1E54ABB0', player, entity, p2);
C#
Function.Call((Hash)0xAC67098A1E54ABB0, player, entity, p2);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB

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