RedM Natives

_UNREGISTER_EAGLE_EYE_TRAILS_FOR_ENTITY

Hash0x9A957912CE2EABD1
Runtime nameUnregisterEagleEyeTrailsForEntity
NamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _UNREGISTER_EAGLE_EYE_TRAILS_FOR_ENTITY(Player player, Entity entity, Any p2);

Parameters

NameTypeDescription
playerPlayer—
entityEntity—
p2Any—

Returns void

Usage

Lua
UnregisterEagleEyeTrailsForEntity(player, entity, p2)

-- always works, by hash
Citizen.InvokeNative(0x9A957912CE2EABD1, player, entity, p2)
JavaScript and C#
JavaScript
UnregisterEagleEyeTrailsForEntity(player, entity, p2);

// by hash
Citizen.invokeNative('0x9A957912CE2EABD1', player, entity, p2);
C#
Function.Call((Hash)0x9A957912CE2EABD1, player, entity, p2);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB

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