RedM Natives

_0xEBB6E27AC2FF32DA

Hash0xEBB6E27AC2FF32DA
Runtime nameN_0xebb6e27ac2ff32da
NamespacePLAYER
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xEBB6E27AC2FF32DA(Any p0, Any p1, Any p2, Any p3, Any p4);

Parameters

NameTypeDescription
p0Any—
p1Any—
p2Any—
p3Any—
p4Any—

Returns void

Usage

Lua
N_0xebb6e27ac2ff32da(p0, p1, p2, p3, p4)

-- always works, by hash
Citizen.InvokeNative(0xEBB6E27AC2FF32DA, p0, p1, p2, p3, p4)
JavaScript and C#
JavaScript
N_0xebb6e27ac2ff32da(p0, p1, p2, p3, p4);

// by hash
Citizen.invokeNative('0xEBB6E27AC2FF32DA', p0, p1, p2, p3, p4);
C#
Function.Call((Hash)0xEBB6E27AC2FF32DA, p0, p1, p2, p3, p4);
  • This native has no known name, so the runtime exposes it only as N_0xebb6e27ac2ff32da (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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