RedM Natives

_0x67659A8F248E0141

Hash0x67659A8F248E0141
Runtime nameN_0x67659a8f248e0141
NamespacePLAYER
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x67659A8F248E0141(Any p0, Any p1);

Parameters

NameTypeDescription
p0Any—
p1Any—

Returns void

Usage

Lua
N_0x67659a8f248e0141(p0, p1)

-- always works, by hash
Citizen.InvokeNative(0x67659A8F248E0141, p0, p1)
JavaScript and C#
JavaScript
N_0x67659a8f248e0141(p0, p1);

// by hash
Citizen.invokeNative('0x67659A8F248E0141', p0, p1);
C#
Function.Call((Hash)0x67659A8F248E0141, p0, p1);
  • This native has no known name, so the runtime exposes it only as N_0x67659a8f248e0141 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.