RedM Natives

_0x113EF458AB6CDA67

Hash0x113EF458AB6CDA67
Runtime nameN_0x113ef458ab6cda67
NamespacePLAYER
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x113EF458AB6CDA67(Any p0, Any p1);

Parameters

NameTypeDescription
p0Any—
p1Any—

Returns void

Usage

Lua
N_0x113ef458ab6cda67(p0, p1)

-- always works, by hash
Citizen.InvokeNative(0x113EF458AB6CDA67, p0, p1)
JavaScript and C#
JavaScript
N_0x113ef458ab6cda67(p0, p1);

// by hash
Citizen.invokeNative('0x113EF458AB6CDA67', p0, p1);
C#
Function.Call((Hash)0x113EF458AB6CDA67, p0, p1);
  • This native has no known name, so the runtime exposes it only as N_0x113ef458ab6cda67 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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