RedM Natives

_SET_BOW_STAMINA_DRAIN_SPEED

Decreases Stamina bar drain speed by % when drawing a bow.

Hash0xFE7C9CF376D23342
Runtime nameSetBowStaminaDrainSpeed
NamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_BOW_STAMINA_DRAIN_SPEED(Player player, float staminaDrain);

Parameters

NameTypeDescription
playerPlayer—
staminaDrainfloat—

Returns void

Description

Decreases Stamina bar drain speed by % when drawing a bow.

Usage

Lua
SetBowStaminaDrainSpeed(player, staminaDrain)

-- always works, by hash
Citizen.InvokeNative(0xFE7C9CF376D23342, player, staminaDrain)
JavaScript and C#
JavaScript
SetBowStaminaDrainSpeed(player, staminaDrain);

// by hash
Citizen.invokeNative('0xFE7C9CF376D23342', player, staminaDrain + 0.0000001);
C#
Function.Call((Hash)0xFE7C9CF376D23342, player, staminaDrain);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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