_SET_BOW_STAMINA_DRAIN_SPEED
Decreases Stamina bar drain speed by % when drawing a bow.
Hash
0xFE7C9CF376D23342Runtime name
SetBowStaminaDrainSpeedNamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _SET_BOW_STAMINA_DRAIN_SPEED(Player player, float staminaDrain);Parameters
| Name | Type | Description |
|---|---|---|
player | Player | — |
staminaDrain | float | — |
Returns void
Description
Decreases Stamina bar drain speed by % when drawing a bow.
Usage
SetBowStaminaDrainSpeed(player, staminaDrain)
-- always works, by hash
Citizen.InvokeNative(0xFE7C9CF376D23342, player, staminaDrain)JavaScript and C#
SetBowStaminaDrainSpeed(player, staminaDrain);
// by hash
Citizen.invokeNative('0xFE7C9CF376D23342', player, staminaDrain + 0.0000001);Function.Call((Hash)0xFE7C9CF376D23342, player, staminaDrain);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.