RedM Natives

_SET_DAMAGE_CLOSE_DISTANCE_BONUS

Hash0x7761A30432C91297
Runtime nameSetDamageCloseDistanceBonus
NamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_DAMAGE_CLOSE_DISTANCE_BONUS(Player player, float closeRangeLowerBound, float closeRangeUpperBound);

Parameters

NameTypeDescription
playerPlayer—
closeRangeLowerBoundfloat—
closeRangeUpperBoundfloat—

Returns void

Usage

Lua
SetDamageCloseDistanceBonus(player, closeRangeLowerBound, closeRangeUpperBound)

-- always works, by hash
Citizen.InvokeNative(0x7761A30432C91297, player, closeRangeLowerBound, closeRangeUpperBound)
JavaScript and C#
JavaScript
SetDamageCloseDistanceBonus(player, closeRangeLowerBound, closeRangeUpperBound);

// by hash
Citizen.invokeNative('0x7761A30432C91297', player, closeRangeLowerBound + 0.0000001, closeRangeUpperBound + 0.0000001);
C#
Function.Call((Hash)0x7761A30432C91297, player, closeRangeLowerBound, closeRangeUpperBound);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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