_SET_DAMAGE_CLOSE_DISTANCE_BONUS
Hash
0x7761A30432C91297Runtime name
SetDamageCloseDistanceBonusNamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _SET_DAMAGE_CLOSE_DISTANCE_BONUS(Player player, float closeRangeLowerBound, float closeRangeUpperBound);Parameters
| Name | Type | Description |
|---|---|---|
player | Player | — |
closeRangeLowerBound | float | — |
closeRangeUpperBound | float | — |
Returns void
Usage
SetDamageCloseDistanceBonus(player, closeRangeLowerBound, closeRangeUpperBound)
-- always works, by hash
Citizen.InvokeNative(0x7761A30432C91297, player, closeRangeLowerBound, closeRangeUpperBound)JavaScript and C#
SetDamageCloseDistanceBonus(player, closeRangeLowerBound, closeRangeUpperBound);
// by hash
Citizen.invokeNative('0x7761A30432C91297', player, closeRangeLowerBound + 0.0000001, closeRangeUpperBound + 0.0000001);Function.Call((Hash)0x7761A30432C91297, player, closeRangeLowerBound, closeRangeUpperBound);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.