RedM Natives

_0x2BEED53B912537D0

Hash0x2BEED53B912537D0
Runtime nameN_0x2beed53b912537d0
NamespacePLAYER
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x2BEED53B912537D0(Any p0, Any p1, Any p2);

Parameters

NameTypeDescription
p0Any—
p1Any—
p2Any—

Returns void

Usage

Lua
N_0x2beed53b912537d0(p0, p1, p2)

-- always works, by hash
Citizen.InvokeNative(0x2BEED53B912537D0, p0, p1, p2)
JavaScript and C#
JavaScript
N_0x2beed53b912537d0(p0, p1, p2);

// by hash
Citizen.invokeNative('0x2BEED53B912537D0', p0, p1, p2);
C#
Function.Call((Hash)0x2BEED53B912537D0, p0, p1, p2);
  • This native has no known name, so the runtime exposes it only as N_0x2beed53b912537d0 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.