SET_PLAYER_SNEAKING_NOISE_MULTIPLIER
Hash
0x4DE44FA389DCA565Runtime name
SetPlayerSneakingNoiseMultiplierNamespacePLAYER
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0xB2C1A29588A9F47CSignature
void SET_PLAYER_SNEAKING_NOISE_MULTIPLIER(Player player, float multiplier);Parameters
| Name | Type | Description |
|---|---|---|
player | Player | — |
multiplier | float | — |
Returns void
Usage
SetPlayerSneakingNoiseMultiplier(player, multiplier)
-- always works, by hash
Citizen.InvokeNative(0x4DE44FA389DCA565, player, multiplier)JavaScript and C#
SetPlayerSneakingNoiseMultiplier(player, multiplier);
// by hash
Citizen.invokeNative('0x4DE44FA389DCA565', player, multiplier + 0.0000001);Function.Call((Hash)0x4DE44FA389DCA565, player, multiplier);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason.
Sources
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