_REGISTER_EAGLE_EYE_FOR_ENTITY
Used for setting up eagle eye for entity
Hash
0x543DFE14BE720027Runtime name
RegisterEagleEyeForEntityNamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _REGISTER_EAGLE_EYE_FOR_ENTITY(Player player, Entity entity, BOOL p2);Parameters
| Name | Type | Description |
|---|---|---|
player | Player | — |
entity | Entity | — |
p2 | BOOL | — |
Returns void
Description
Used for setting up eagle eye for entity
Params: p2 = re-register or not?
Usage
RegisterEagleEyeForEntity(player, entity, p2)
-- always works, by hash
Citizen.InvokeNative(0x543DFE14BE720027, player, entity, p2)JavaScript and C#
RegisterEagleEyeForEntity(player, entity, p2);
// by hash
Citizen.invokeNative('0x543DFE14BE720027', player, entity, p2);Function.Call((Hash)0x543DFE14BE720027, player, entity, p2);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
See also
Sources
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