RedM Natives

_UNREGISTER_EAGLE_EYE_FOR_ENTITY

Hash0x9DAE1380CC5C6451
Runtime nameUnregisterEagleEyeForEntity
NamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _UNREGISTER_EAGLE_EYE_FOR_ENTITY(Player player, Entity entity);

Parameters

NameTypeDescription
playerPlayer—
entityEntity—

Returns void

Usage

Lua
UnregisterEagleEyeForEntity(player, entity)

-- always works, by hash
Citizen.InvokeNative(0x9DAE1380CC5C6451, player, entity)
JavaScript and C#
JavaScript
UnregisterEagleEyeForEntity(player, entity);

// by hash
Citizen.invokeNative('0x9DAE1380CC5C6451', player, entity);
C#
Function.Call((Hash)0x9DAE1380CC5C6451, player, entity);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.