_UNREGISTER_EAGLE_EYE_FOR_ENTITY
Hash
0x9DAE1380CC5C6451Runtime name
UnregisterEagleEyeForEntityNamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _UNREGISTER_EAGLE_EYE_FOR_ENTITY(Player player, Entity entity);Parameters
| Name | Type | Description |
|---|---|---|
player | Player | — |
entity | Entity | — |
Returns void
Usage
UnregisterEagleEyeForEntity(player, entity)
-- always works, by hash
Citizen.InvokeNative(0x9DAE1380CC5C6451, player, entity)JavaScript and C#
UnregisterEagleEyeForEntity(player, entity);
// by hash
Citizen.invokeNative('0x9DAE1380CC5C6451', player, entity);Function.Call((Hash)0x9DAE1380CC5C6451, player, entity);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
See also
_REGISTER_EAGLE_EYE_FOR_ENTITYUsed for setting up eagle eye for entity
Sources
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