_GET_HAS_PLAYER_DISCOVERED_CHARACTER_NAME_SP
Hash
0x0772F87D7B07719ARuntime name
GetHasPlayerDiscoveredCharacterNameSpNamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207
Signature
BOOL _GET_HAS_PLAYER_DISCOVERED_CHARACTER_NAME_SP(Player player, int p1, Hash discoveryHash);Parameters
| Name | Type | Description |
|---|---|---|
player | Player | — |
p1 | int | — |
discoveryHash | Hash | — |
Returns BOOL
Usage
local retval = GetHasPlayerDiscoveredCharacterNameSp(player, p1, discoveryHash)
-- always works, by hash
local retval = Citizen.InvokeNative(0x0772F87D7B07719A, player, p1, discoveryHash, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = GetHasPlayerDiscoveredCharacterNameSp(player, p1, discoveryHash);
// by hash
const retval = Citizen.invokeNative('0x0772F87D7B07719A', player, p1, discoveryHash, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0x0772F87D7B07719A, player, p1, discoveryHash);- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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