RedM Natives

_GET_HAS_PLAYER_DISCOVERED_CHARACTER_NAME_SP

Hash0x0772F87D7B07719A
Runtime nameGetHasPlayerDiscoveredCharacterNameSp
NamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _GET_HAS_PLAYER_DISCOVERED_CHARACTER_NAME_SP(Player player, int p1, Hash discoveryHash);

Parameters

NameTypeDescription
playerPlayer—
p1int—
discoveryHashHash—

Returns BOOL

Usage

Lua
local retval = GetHasPlayerDiscoveredCharacterNameSp(player, p1, discoveryHash)

-- always works, by hash
local retval = Citizen.InvokeNative(0x0772F87D7B07719A, player, p1, discoveryHash, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = GetHasPlayerDiscoveredCharacterNameSp(player, p1, discoveryHash);

// by hash
const retval = Citizen.invokeNative('0x0772F87D7B07719A', player, p1, discoveryHash, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x0772F87D7B07719A, player, p1, discoveryHash);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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